Figures are poseable content items that use an extension of CR2 or CRZ. The Figures category houses your poseable Poser figures. This category contains many figures to work with, including various types of males and females, children, skeletons, mannequins, stick figures, and animals. Morph values can be saved with figures if you choose the option to do so while saving them. Newer Poser figures feature fully articulated hands and feet with movable fingers and toes.
There are two main types of clothing used in Poser: conforming clothing (discussed here), and dynamic clothing, which are treated as and found in the Props library. You’ll find more information about dynamic clothing in The Cloth Room.
Poser includes two versions of both male and female human skeletons. These skeletons are found in the Additional Figures/Skeletons content folder. The human skeletons named Ryan and Alyson are designed to conform inside the Ryan or Alyson figures to create medical illustration effects. These conforming skeletons will follow the conformed figures’ poses and positions. A semi transparent version of each character’s texture is found in the Materials in the Library, so setting up a skeleton inside a figure is easy to achieve using these pre-configured material collections. The fully articulated M/F skeletons are accurate versions of the human skeleton with each bone poseable. These are not designed to conform inside the human figures, but instead work best on their own.
The Figures category stores poseable figures, such as humans and animals.
Some models are available in high- and low- resolution versions. Use high-resolution models for realism, and low-resolution models (these have very low polygon counts) when performance matters. For example, using low polygon figures instead of high polygon figures in the distance of a large scene can conserve on your computer resources.
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