Problems and Solutions
The Fitting Room may not convert every piece of clothing perfectly, and there are some known limitations in the types of geometry that are difficult for the fitting room to handle. The following are some issues that are currently known:
- Clothing that is modeled in sections, with unwelded seams, can become split apart at the seams when tightened. The Soft Features method cannot resolve this, as it is a result of smoothing. The smoothing algorithm moves vertices as they relate to their neighbors, and if a seam is not welded it moves the sides away from each other. To reduce the separation, use the Paint tools to subtract the smoothing down to zero on both sides of the seam.
- Clothing that has layered parts, such as a skirt and an overskirt, or two or more layers of overlapping geometry, can intersect and cause collisions.
- Setting all vertices to the Rigid Features method (examples: body armor, jewelry, jeweled Egyptian collars, etc.) can result in unexpected translations of the geometry.
- The Prefit method can cause conflicts with the Soft Features and Rigid Features methods. Prefit is run first, and it can balloon the geometry more than desirable in the areas that use Soft or Rigid Features.
- For clothing that incorporates more than one of the above issues you can, if desired, use Poser’s GoZ plugin, or a third-party 3D application to refit to your new character. Fit the clothing item as closely as you can. Then import the morph as a full body morph in the Pose Room. Dial the morph in before you enter the Fitting Room. When you set up the Fitting Room simulation, uncheck the Zero Figure option to apply your morph to the figure. Then set all Tighten method vertices to zero and paint in only the areas that you need to tighten further. Then export as a prop or figure from the fitting room to complete the setup.
- Many skirts have the lower portion grouped entirely as a hip, and use body handles for posing. To group the lower portion as a hip, pay attention to the body parts that you select in the Transfer Figure dialog when you create the figure. Deselect all of the body parts that appear beneath the hip. When you have the Auto Group option checked, this will group the hip and the body handles into a single group. The thighs, buttocks, shins, etc. will not be included. You’ll need to reassign the body handles to appropriately-named groups using the Group Editor or another method.
- For skirts that use the traditional grouping (such as when the hip runs down the center of the skirt to separate the left and right thigh groups), the hip group may not extend completely to the bottom of the skirt and will cause the center front and back of the skirt to appear “unwelded.” You will need to regroup the skirt to include at least two rows of polygons (one row at each side of the front and back center lines) to add a separation between the thighs.