Vector

Contents

    1. Vector
      1. Bump
      2. Mapping
      3. Normal
      4. NormalMap
      5. VectorTransform

Bump

Generates a normal map from a height texture.

Cycles Bump node.

Inputs:
Outputs:

Mapping

Transforms a coordinate; typically used for modifying translation, rotating, and scaling texture coordinates.

Cycles Mapping node.

Inputs:
Outputs:

Normal

Generates a normal vector.

Cycles Normal node.

Inputs:
Outputs:

NormalMap

This is usually chained with an RGB normal map Image Texture node in the color input. For tangent space normal maps, the UV coordinates for the image must match, and the image texture should be set to Non-Color mode to give correct results

Cycles NormalMap node.

Inputs:
Outputs:

VectorTransform

Converts a Vector, Point or Normal between World, Camera, or Object coordinate space.

Cycles VectorTransform node.

Inputs:
Outputs:

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