Exporting Objects to ZBrush

When you use the GoZ plugin as a bridge between Poser and ZBrush, you are presented with a couple of choices in how you want the polygon grouping to work. These options are to assist in making it easier to show and hide polygons in ZBrush while you are editing your object. ZBrush allows you to show or hide polygon groups by pressing CTRL+SHIFT+Click (Windows) or COMMAND+SHIFT+Click (Mac). When you click on an area of the mesh in ZBrush, this key sequence will cycle between “Select only this polygon group”, “Select everything but this polygon group” and “Show all polygon groups.”

When you choose to export a character or actor to ZBrush, you are presented with the following options:

 

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