Exporting Objects to ZBrush
When you use the GoZ plugin as a bridge between Poser and ZBrush, you are presented with a couple of choices in how you want the polygon grouping to work. These options are to assist in making it easier to show and hide polygons in ZBrush while you are editing your object. ZBrush allows you to show or hide polygon groups by pressing CTRL+SHIFT+Click (Windows) or COMMAND+SHIFT+Click (Mac). When you click on an area of the mesh in ZBrush, this key sequence will cycle between “Select only this polygon group”, “Select everything but this polygon group” and “Show all polygon groups.”
When you choose to export a character or actor to ZBrush, you are presented with the following options:
- Export Posed: This option appears when the figure is set to base resolution, and is unchecked by default. When unchecked, Poser will zero a figure pose and shape before it exports the figure to Poser. When checked, the figure will be export to ZBrush in its posed and morphed state, which is desirable for creating joint-controlled morphs. For additional information, see Creating Joint-Controlled Morphs with GoZ.
- Bake Results: This option appears when the figure’s Preview subdivision is set higher than zero and is unchecked by default. When unchecked, Poser will zero the figure pose and shape before it exports the figure to Poser in the subdivided resolution. When checked, the figure will be export to ZBrush in its posed and morphed state.
- Material: When you choose this option, the polygon order of the object that is exported to ZBrush will be grouped by Material. This will allow you to show or hide polygons in ZBrush based on their material assignments. For example, if you export a head, you will be able to hide the face texture while you work on morphs or textures for the parts inside the head (teeth, tongue, etc).
- Body Part: When you choose this option, the polygon order of the object that is exported to ZBrush will be grouped by body part. This will allow you to show or hide polygons in ZBrush based on body part. For example, you can hide all parts except the head if you are working on face morphs, allowing you to frame only the head in the ZBrush window.