To turn subdivision surfaces on for Poser figures:
Load the desired figure or prop into Poser.
If you are subdividing a poseable figure, choose Figure > Skinning Method > Poser Unimesh. This will combine the model into one mesh.
Select the BODY actor of the figure.
Switch to the Properties tab, where you will see two settings in the Subdivision Levels section:
Preview: Indicates the subdivision level that will be used in the Preview render (the document window or the Raytrace Preview).
Render: Indicates the subdivision level that will be used in the final render.
When you initially turn subdivision surfaces on, both the Preview and Render values are initially set to zero (no subdivision).
Adjust the Preview setting first. If the Preview setting is increased higher than the Render setting, the Render setting will automatically increase to match the Preview setting.
After you reach the desired Render subdivision level, you can reduce the Preview setting as needed to improve performance while composing your scene.
If you turn body parts off, subdivision will be recomputed accordingly.
If you have a body part that is not subdividing properly, you can set a different subdivision level for that part. Select the body part that you want to change, and set a different subdivision level in the Properties palette. Note that you may see creases at the seams when your model uses different subdivision levels. Additionally, you will not be able to smooth across body parts that have different subdivision levels.
Increasing the subdivision levels on cloth simulated objects can reduce shading artifacts.
© 2020-2021 Bondware, Inc. Last updated November 23, 2021