You can aim body parts, cameras, props, lights, etc. at other scene elements using the Point At command. This works in numerous situations, such as having a figure’s eyes track a moving object, keeping a camera focused on the action, etc. This is different than parenting in that no hierarchical relationship is created. One object simply points at another. By contrast, parented objects retain their exact position and orientation relative to their parent actors.
To point an actor at another actor:
Choosing an object to point toward.
When selecting only a single item from the Object Parent hierarchy window, you can simply double-click on that item to make your selection and close the window.
To disable pointing for an element:
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