Step 4: Cloth Dynamics Controls

Once you’ve created and edited cloth groups, the next step is to define dynamic properties for each of the dynamic groups in the currently selected cloth object. Dynamic properties control how the dynamic groups will move and behave when the dynamics are calculated. The Cloth Dynamics Controls have the following buttons:

The Group Editor is used in Vertex mode with Cloth Groups.

If a clothified object contains morphs that are dialed in at frame 1, there may be occasions when the morphs are doubled after the cloth simulation is calculated. One way around this issue is to set the morph back to zero on frame 1, and on the end frame. Then set the morph back to 1 before you recalculate it.

The Cloth room includes the following dynamics controls:

Dynamics Controls.

The label at the top right of the Cloth Dynamics Controls area displays the currently selected cloth object. To change the object, use the pull-down menu in the Cloth area (Step 2).

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