Color

Contents

    1. Color
      1. BrightContrast
      2. Gamma
      3. HSV
      4. Invert
      5. LightFalloff
      6. Mix

BrightContrast

Cycles BrightContrast node.

Inputs:
Outputs:

Gamma

Correct lighting issues (such as light attenuation with distance, light falloff at terminators, and light and shadow superpositions). Gamma correction corrects similarly to how digital cameras correct photos. In other words, gamma correction is 0.45, not 2.2.

Cycles Gamma node.

Inputs:
Outputs:

HSV

Changes the Hue, Saturation, and/or Value of a color or an image.

Cycles HSV node.

Inputs:
Outputs:

Invert

Inverts every pixel. Most commonly used to invert grayscale images.

Cycles Invert node.

Inputs:
Outputs:

LightFalloff

Manipulates how light intensity decreases over distance. Output is in grayscale information. Realistic lighting falls off quadradically.

NOTE: Using Linear or Constant falloff may introduce more light with each global illumination bounce and make images very bright if many bounces are used.

Cycles LightFalloff node.

Inputs:
Outputs:

Linear or Constant falloff may cause more light to be introduced with every global illumination bounce, making the resulting image extremely bright if many bounces are used.

Mix

Mixes two inputs together. Mixing can be used for material layering.

Cycles Mix node.

Inputs:

Cycles Mix examples.

Outputs:

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