Texture

Contents

    1. Texture
      1. BrickTexture
      1. CheckerTexture
      1. EnvironmentTexture
      1. GradientTexture
      1. ImageTexture
      1. MagicTexture
      1. MusgraveTexture
      1. NoiseTexture
      1. SkyTexture
      1. VoronoiTexture
      1. WaveTexture

BrickTexture

Procedural texture producing Bricks

Cycles BrickTexture node.

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Outputs:

CheckerTexture

Checkerboard texture.

Cycles CheckerTexture node.

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Outputs:

EnvironmentTexture

Used to light your scene using an environment map image file as a texture.

Cycles EnvironmentTexture node.

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Outputs:

GradientTexture

A gradient texture based on an input vector.

Cycles GradientTexture node.

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Outputs:

ImageTexture

The Image Texture is used to add an image file as a texture.

Cycles ImageTexture node.

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Outputs:

MagicTexture

Creates a psychedelic color texture.

Cycles MagicTexture node.

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MusgraveTexture

Advanced procedural noise texture. May need some adjustments (multiplication and addition) in order to see more detail.

NOTE: This texture node has been replaced in Cycles by the NoiseTexture node.

Cycles MusgraveTexture node.

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Outputs:

NoiseTexture

Procedural Perlin noise texture that produces a cloud pattern.

Cycles NoiseTexture node.

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SkyTexture

Procedural Sky texture for backgrounds.

Cycles SkyTexture node.

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VoronoiTexture

Procedural texture producing Voronoi cells

Cycles VoronoiTexture node.

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Outputs:

WaveTexture

Procedural bands or rings texture with noise distortion

Cycles WaveTexture node.

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Outputs:

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