3D Texture Nodes

These are the color nodes included with the Material room. Unless specified otherwise, the list of attributes for each node is listed from top to bottom.

Contents

    1. 3D Texture Nodes
      1. Cellular
      2. Clouds
      3. fBm
      4. Fractal Sum (Fractal_Sum)
      5. Granite
      6. Marble
      7. Noise
      8. Spots
      9. Turbulence
      10. Wave3D
      11. Wood

Cellular

The Cellular node is used to create mosaic or cubic tiles. It has the following attributes:

Cellular node.

Clouds

The Clouds node simulates cloud patterns. It has the following attributes:

Clouds node.

fBm

The fBm node is a multi-fractal function. It has the following attributes:

fBm node.

Fractal Sum (Fractal_Sum)

The Fractal Sum node is a fractal function that returns values between –1 and 1. It has the following attributes:

Fractal Sum node.

Granite

The Granite node is a 3D simulation of speckled granite textures. It has the following attributes:

Granite node.

Marble

The Marble node is a 3D simulation of marble or other stone patterns. It has the following attributes:

Marble node.

Noise

The Noise node adds random “static” or “snow” effects. It has the following attributes:

Noise node.

Spots

The Spots node consists of a 3D texture composed of random spots. It has the following attributes:

Spots node.

Turbulence

The Turbulence node is an unsigned fractal function. It has the following attributes:

Turbulence node.

Wave3D

The Wave3D node implements a three-dimensional sin / cos trigonometric function, resulting in a three-dimensional wave effect.

Wave 3D node.

Wood

The Wood node provides a 3D texture that simulates wood patterns. It has the following attributes:

Wood node.

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