Math Nodes

These are the math nodes included with Poser. You will find them in the New Node > Math submenu. Unless specified otherwise, the list of attributes for each node is listed from top to bottom.

Blender

The Blender node blends two colors using a value attribute as an alpha mask. It has the following attributes:

Blender Node.

Color Math (Color_Math)

The Color Math node performs the selected mathematical operation with two colors. It has the following attributes:

Color Math node.

Color Ramp (ColorRamp)

The Color Ramp node takes four colors and creates a spline color map (gradient) with them. You can feed grayscale output from other nodes (turbulence, wood, etc.) into this node to create interesting still or animated effects using the grayscale values as lookups into the color spline, providing a colorized version of the original grayscale image. It has the following attributes:

Color Ramp node.

Component (Comp)

The Component node is useful for extracting the red, green, or blue components from an input color. It has the following attributes:

Source image connected to 3 Component Nodes for Red, Green, and Blue respectively.

Edge Blend (Edge_Blend)

The Edge Blend node blends color nodes based on surface and camera angles. It has the following attributes:

Edge Blend Node.

Fresnel Blend (Fresnel_Blend)

The Fresnel Blend node has the following attributes:

Fresnel Blend Node.

Gamma

The Gamma node allows you to incorporate Gamma settings into the currently selected material. The Gamma node provides the following settings:

Gamma Node.

HSV/HSV2

The HSV and HSV2 nodes allow you to adjust the Hue, Saturation, and/or Value of the Color input. This HSV node scales (ie: multiplies) hue according to the value on the input.

There are two HSV nodes to choose from:

HSV2 is the recommended choice for users that expect Hue to be shifted, as in a circle of colors on a color wheel.

HSV Node.

HSV2 Node.

Math Functions (Math_Functions)

The Math Functions node is useful for mathematically merging values, nodes, and other parameters and can be used to create patterns. It has the following attributes:

Math Functions Node.

Simple Color (Simple_Color)

The Simple Color node allows you to access a color picker to select a color. Clicking the color (Color attribute) opens the Poser Color Picker. To use your operating system’s Color Picker, press [OPT]/[ALT] while clicking the color or click the red-green-blue button in the top right of the Poser Color Picker.

Simple Color node.

User Defined (User_Defined)

The User Defined node allows you to define a custom color. The Color Mode (bottom) attribute is a pull-down menu allowing you to specify your desired color model. You can choose RGB, HSV, or HSL modes and enter the appropriate attributes in the three fields above, as follows:

User Defined node.

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