Tips & Tricks

When using your favorite 3D modeling application for creating new geometries for conversion into Poser figures/props, it is a good idea to follow these guidelines in order to speed up the figure creation process and provide a better end result:

Two spheres that overlap each other.

Remove overlapping polygons.

Use the following procedure to import geometries into Poser:

  1. Begin the process by creating a polygonal mesh object in your favorite 3D modeling application. Once you have finished, import it into Poser by selecting File > Import > format, where format is the format you wish to import (such as OBJ). A Standard Open dialog appears, allowing you to select your desired filename and path.
  2. Once you have selected the desired geometry, the Prop Import Options dialog appears. It contains the following options:
  1. Once you have finished selecting your desired options, click the OK button.
  2. The geometry file imports into Poser. The amount of time required to import a geometry file depends on factors such as the size of the file, number of polygons or groups, speed of your computer, etc. A progress indicator tracks the import process. When the process is complete, the imported geometry appears in your Poser Document.

An object after it is imported into your scene.

Imported geometries are treated as static props. You can add props to the Library palette as described in Maintaining Your Library Palette and/or can convert props into poseable Poser figures using either the graphical Setup room (see The Setup Room for instructions on using the Setup room) or the legacy text-based method (refer to Creating and Converting Hierarchy Files).

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