Using Deformers

Poser’s deformers (magnets, force fields, waves, morphs) shape body parts, props, and figures into new and interesting forms. You can stretch a nose, make a belly bounce with a walk, make hair and clothing blow in the wind, and create almost any body shape you can imagine. You can animate deformer settings and positions, allowing you to create (for example) gusting winds (force field), bulging muscles (morph targets), etc. The Wave, Force Field, and Magnet deformers can also create custom morph targets.

Deformers can be linked to joint rotations or other parameters using the Dependent Parameters Editor. Refer to Using Dependent Parameters for more information.

As the name implies, deformers (morph targets, parameters, force fields, and magnets) affect the shape of figures and props within your scene.

Legacy Poser figures created prior to weight-mapped figures utilize deformers to improve bending and joint performance.

Each deformer type is discussed in its own section later in this manual. Selecting Display > Deformers allows you to:

A check mark appears next to the currently selected deformer display mode. You can select hidden deformers using the Current Actor pull-down menu. Hiding some or all deformers can reduce clutter, particularly in complex scenes.

Deformers hidden (left) and visible (right).

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