You can create morph targets using your favorite 3D modeling application so long as that application can import and export Wavefront OBJ (*.OBJ) files. To do this:
Selecting Object > Load Morph Target allows you to load a morph target for your currently selected element.
Poser currently does not support import of subdivided meshes. Morphs imported from modeling software must be created at base resolution.
You can add morph targets that you created using a third-party application and apply them to your figures and props. You can also add third-party morphs obtained from online sources.
To add a custom morph target:
Loading a Morph Target.
In order for morph targets to work properly, they must have the same vertex order as the geometry mesh to which they are applied. Some applications have difficulty preserving the vertex order when editing or writing out morph targets. If you find that your imported morph targets behave unexpectedly, you may wish to check the Attempt Vertex Order Correction checkbox when loading them. This checkbox is located on the Load Morph Target dialog, which can be accessed by selecting Object > Load Morph Target, or clicking the Load Morph Target button on the Properties palette. Please note that significant changes to vertex order are not possible with automatic correction.
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