You can use a third-party application to create a full body morph for a Poser figure, and then use the Figure > Load Full Body Morph command to apply the complete morph to your figure. The Load Full Body Morph command will then split the morphs across each individual body part and create a parameter dial in the Body actor to control all of the individual body part morphs.
In order for the Load Full Body Morph command to work properly, the OBJ file must be grouped the same as the original figure. If the morphed figure does not contain groups, you will only see a parameter dial in the Body actor, and you will not see any change occur when you adjust the dial.
To create a full body morph in a third-party application, import the unmodified OBJ file (usually found in the Geometries folder) into your modeling application. When you use the original OBJ you are assured that your OBJ file is not translated or modified in any way before you create your morph.
When creating your morph in your third-party application, make sure that you do not add or remove vertices or otherwise change the geometry in any way. You can only modify the shape of the original figure. When you export your geometry from your modeling application, you must also make sure that the grouping information is maintained.
To load the modified body shape into Poser, follow these steps:
Loading a Morph Target.
Before you load multiple body morphs, make sure that the OBJ files are named exactly as you want the parameter dial to be named. The same precautions mentioned above should be followed ... that is, all OBJ files should also contain the same groups as the original figure, and that the vertex count and winding order are the same as the original OBJ.
To load multiple full body morphs, follow these steps:
Loading Multiple Morph Targets.
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