Figures do not have to be anthropomorphic (human-shaped). A figure’s mere appearance has no effect on how it functions within Poser. In reality, there are two things that determine how you can move and animate a figure:
Prior to the release of the Pro Pack add-in for Poser 4, figure creators pre-grouped OBJ models into specifically-named body parts, and then used a text-based method to convert them into poseable figures. While Poser still supports this method of figure creation, the graphical Setup room can eliminate 90% of your figure creation time. This room allows you to create/modify Poser figures in a completely graphical environment.
There are three ways to make figures for Poser:
Figure creators wishing to create Poser figures using the text-based method should refer to the Creating and Converting Hierarchy Files, which covers the text-based figure creation method in detail.
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