Step 3: Naming the Bones

The Properties palette allows you to modify the following settings:

This is a critical point. The only way to link a bone to a group of polygons is to have them share the same exact internal name. The only place to modify internal names within Poser is in the Setup room, and then, only in the Properties palette.

If you want your figure to support many of Poser’s features, you should respect the bone/body part internal naming conventions precisely. Group names for the Alyson and Ryan figures are listed in Poser Figures Hierarchy.

Any other displayed options do not affect bones and should be ignored.

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