After you create objects that have Bullet Physics applied, you can save them to the Library with their settings intact. This allows you to save items that bounce, or jiggle, or use specific hard or soft-bodied settings.
After a Bullet Physics object is saved to the Library, you will need to re-simulate the object(s) when you load them into your scene. If an object is shared between two or more simulations, it will only save the current simulation that was selected when you saved the object to the Library.
© 2020-2021 Bondware, Inc. Last updated November 23, 2021