Setting Object Properties

The Properties tab in the Physics palette allows you to assign properties to each of the physics objects in your scene. The properties that are available depend on the type of object you are configuring.

Setting Object Properties.

Select the object that you want to configure from the Object menu, and then click the Properties tab to display the following options:

If your scene includes several objects that need to share the same physics properties (for example, ten bowling pins), create the first object and set its physics properties. Then use the Edit > Duplicate Object command to duplicate the first object and its physics properties. The duplicated object will automatically be added to the current simulation. Alternatively, you can save the first object to the Library with its physics properties, and then add it from the Library to the current simulation.

You can duplicate objects to add a new object with the same physics settings.

If you want the physics to take over at a frame other than 1, make sure that you set the appropriate start frame in the Physics Palette, as described in Creating a Simulation.

The Collision Margin setting is related to your preferred units. which are set in the Interface tab of the General Preferences dialog, described in Interface Preferences.

Choose Edit > Memorize > All after all of the objects in your scene are set up. This allows you to go return to the original placement of your objects after you experiment with settings during live simulation.

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