You can edit all native Poser files using a plain text editor such as Notepad (Windows) or TextEdit (Macintosh). In addition, some users have created helpful applications to aid you in editing Poser data. Please refer to the online 3D community at large for help locating and reviewing these third-party applications.
Poser files contain formalized descriptions and instructions written in a code that Poser can read. As with any computer program, each element of a Poser file must be in the correct format, using valid values, and located in the correct portion of the file. Poser files can be large and complex, and it is not advisable to modify them unless you have a good idea how to go about it.
All native Poser files follow a similar structure, however each file type has a separate filename extension and library location (discussed below). The simplest Poser files control props, lights, and cameras, while the most complex (CR2 and PZ3) describe Poser characters and scenes, respectively.
It should rarely be necessary to modify native Poser files outside of Poser, with the notable exception of CR2 files. When editing any Poser files, be sure to back up the original file and work on a copy. This will prevent data loss if something goes wrong. You may also wish to save iterations of files as you work, allowing you to easily revert to a previous state without losing all of your work.
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