Actors Context Menu
When you right-click over a body part in a poseable figure, the context menu appears as shown below.
![](../../../assets/Images/context-actor.png)
Actor Context Menu.
The Actor context menu provides the following commands:
- The top line in the context menu displays the name of the selected item.
- Select: Expand the Select menu to select a part from the menu that appears to select the part that you right-click. A check mark appears beside the name of the body part when it is set as the current selection.
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Memorize: Equivalent to using the Edit > Memorize command. For more information, see Memorize.
Restore: Equivalent to using the Edit > Restore command. For more information, see Restore.
- Lock: Equivalent to using the Figure > Lock Figure or Object > Lock Object commands. Allows you to lock or unlock the transformations of the selected actor or figure. The item is locked when a check mark appears beside the item. See Lock Figure and Lock Object.
- Hide: Hides the actor that is right-clicked.
- Show All Figures: Equivalent to using the Figure > Show All command. “Unhides” any hidden figures or actors.
- Frame Object: Equivalent to using the Frame Selected camera control or the View > Frame Selected command. See Frame_Selected.
- Object Style: Equivalent to using the Display > Object Style command for the selected object. Choose the desired display style from the submenu. See The Display Controls and Menu for more information about the display styles available in Poser.
- Duplicate Figure: Equivalent to using the Edit > Duplicate command. See Duplicate on Duplicate.
- Change Figure (figurename) Parent to: Equivalent to using the Figure > Set Figure Parent command. Allows you to select a prop, camera, or light as a figure parent. Choose Universe to remove the figure parent. See Set Figure Parent.
- Conform Figure (figurename)To: Equivalent to using the Figure > Conform To command. Allows you to conform the figure to another figure in the scene. Choose None to unconform the selected figure. See Adding Conforming Clothing: Manual Conforming.
- Use Inverse Kinematics: Equivalent to using the Figure > Use Inverse Kinematics command. A check mark appears beside the leg or hand when inverse kinematics is on. See Inverse Kinematics (IK).
- Symmetry: Equivalent to using the Figure > Pose Symmetry command. Expand the menu and choose the desired symmetry. See Pose Symmetry.
- Figure Style: Equivalent to using the Display > Figure Style command. Allows you to choose the display style for the figure. See The Display Controls and Menu for more information about the display styles available in Poser.
- Camera View: Equivalent to using the Display > Camera View command. Select the desired camera view from the context menu.
- OpenGL: Equivalent to using the Display > Preview Drawing > OpenGL Hardware command. See OpenGL Hardware Acceleration.
- SreeD: Equivalent to using the Display > Preview Drawing > SreeD Software command. See OpenGL Hardware Acceleration.
- Cartoon Settings: Equivalent to using the Display > Cartoon Settings command. Select the desired cartoon display mode from the context menu. See Cartoon Settings.