The thing to remember about creating expressions with the facial control chips is that they are not morphs. They basically work the same as any other bone in the figure.
When you save face poses made with bones, select or create a folder in the Expressions library. Then click the Plus sign (Save to Library) at the bottom of the Library window.
Save to Library button.
The New Set dialog appears. Enter a name for your expression in the Set Name field. Then click the Select Subset button to display the Select Objects dialog. By default, all morph parameters and control chips in the Head will be selected.
If you want to create a partial face pose, or if you want to exclude any character-specific morphs from your facial expression, uncheck the items that you do not want to include in the expression. There are Select All or Select None buttons in the window that will check or uncheck everything in the list.
Select morphs and face controls to include in the expression.
After you make your selections, choose OK to return to the New Set dialog, and then OK again to save the expression to your library.
When the Save Frames dialog appears, choose Single Frame to save only the current frame in your expression. To save an animated face pose, check Multi-Frame Animation and enter the frame numbers of the animated pose that you want to save. Then click OK to save the pose to the library. A thumbnail for the pose will automatically be generated based on the preview in the document window.
© 2020-2021 Bondware, Inc. Last updated November 23, 2021