Adding Strand-Based Hair to the Library Palette

Strand-based prop hair differs from geometry-based prop hair because it needs underlying geometry in order to “grow.” Strand-based hair grows in strands, much like real hair, rather than being made from textured polygons like geometry-based hair. You can’t add strand-based hair to figures/props in the same manner as prop-based hair. As a result, you can’t save strand-based hair to the Library palette unless it is growing from underlying geometry.

There are three ways to save strand-based hair for later use:

Skullcaps are also useful because they have a higher polygon count than the underlying head, giving you more detailed control over hair surfaces. You can spawn props from any figure or prop, subdivide them in your favorite 3D modeling application, then apply them anywhere you like to obtain more detailed results.

To save strand-based hair to the Library palette:

  1. Open the Hair category in the Library palette. Locate or create a folder in which to save your new hair.
  2. Click to select the hair that you want to save.
  3. Click the Add to Library button. A message informs you that you will need to save the hair group along with its parent prop. Click OK to continue.
  4. Click Select Subset in the Set Name dialog. When you select your hair groups, make sure that you also choose the prop that the hair groups are attached to. For example, if you grew the hair groups directly on the figure’s head, make sure that you also include the Head in the props that you select.

Strand-based hair is created on a per-object basis for each scene.

© 2020-2021 Bondware, Inc. Last updated November 23, 2021