The Render pull-down menu (in the top Poser menu bar) is where you render still images of your scene and access Poser’s render settings.
Render: Selecting Render > Render renders your current scene using the currently selected renderer and that renderer’s current settings. Please refer to Rendering for more information about the Poser's render engines and adjusting render settings.
Render in Queue: This command sends rendering jobs to the Queue Manager. For more information, see Network Render Queue.
Sketch Style Render: Selecting Render > Sketch Style Render renders your scene using the current Sketch Designer settings. Please see The Sketch Designer for information on working with the Sketch Designer. Once you’ve set your options, you can use this menu command for rendering at any time while working in your scene.
Render Settings: Selecting Render > Render Settings opens the Render Settings dialog. Please refer to The Render Settings Dialog for information about the Render Settings dialog.
Render Dimensions: see
Materials: Selecting Render > Materials opens the Material room. Please refer to The Material Room for information about the Material room.
Reload Textures: Selecting Render > Reload Textures will reload into memory all textures for the current scene preview display. This allows you to easily update any changes you may have made in other applications to the currently loaded textures.
Reuse Shadow Maps: If you do not make changes to lights or object positions between renders, there is no need to recalculate the shadow maps for your scene, as they will not have changed. Selecting Render > Reuse Shadow Maps allows you to save the shadow map computations from your previous render and reuse them, thereby saving time with each subsequent render.
Clear Shadow Maps: Selecting Render > Clear Shadow Maps will cause Poser to recalculate the shadow maps for your scene during the next render. Use this option if you have made changes to lights or object positions, as such changes will affect the shadows in your scene.