Poser includes libraries of figure-based clothing that you can use on nude figures, which are located in the Figures category of the Library palette and includes shirts, pants, shoes, dresses, skirts, etc. Conforming clothing attaches to a figure and automatically moves with the figure’s poses.
Clothing before conforming.
Clothing after conforming.
The simplest way of clothing figures is with conforming clothing. Conforming clothing is poseable, just like a human or animal figure. This type of clothing is typically designed for a specific figure (for example, clothing designed for Alyson will not fit or conform exactly to the G2 figures). However, when conforming clothing is “attached” (or conformed) to the figure, it automatically bends and poses along with the character that wears the clothing.
Conforming clothing automatically “fits” to the character that it is designed for.
Options in the Properties dialog allow you to choose whether or not you want to include morphs and/or scaling when conforming your clothing to a figure. For further information, see Figure Properties.
Due to fundamental changes to Alyson 2 and Ryan 2 figures, conforming clothing created for the original Alyson and Ryan figures will not automatically conform.
Conforming clothing is rigged like a figure, including the same joint parameters. Some conforming clothing includes morphs that correspond with the morphs in the figure.
You will find conforming clothing in either the Figure library or the Props library.
You can drag and drop conforming clothing onto a selected figure and the clothing will automatically inherit the pose of the figure. To automatically conform clothing to your figure, follow these steps:
You can use Ctrl+Click or Shift+Click to select more than one piece of clothing to drag and drop. After making your selection, position the mouse over one of the selected items and then drop them as a group over the figure . Release the mouse button when the status bar at the top reads "Add and conform to (figurename)." The clothing items will load and conform to the figure one at a time.
You can use the Figure > Conform To command to manually conform clothing to any figure in your scene. The process is as follows:
The Conform To dialog allows you to select the character that will wear the clothing.
Some tight-fitting conforming clothing may not completely cover the base figure’s skin, particularly when the figure is animated. You might notice the base figure poking through areas of the conforming clothing. There are two ways to correct this problem. The first method is to hide the body part of the figure that is poking through by setting the body part as invisible (see Body Part Actor Properties). The second method of correction is to use the Morph Brush to raise the clothing over the hole, or lower the body part underneath the clothing (see Creating Morphs with the Morphing Tool).
If the clothing item that you added does not appear in the Select Figure menu, check inside the Current Actor > Props menu, because you may have added a dynamic clothing item instead. For further information on using Dynamic clothing, see The Cloth Room.
You can also use conforming clothing without a figure. Conforming clothing is treated like any other Poser figure and can be added to the Poser workspace and posed/animated just like any other Poser figure.
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