Cameras Context Menu
    For information regarding commands that are specific to cameras, see Cameras.
    You will need to make the camera visible in the Properties panel before you right-click to display the camera context menu.
    
    Cameras Context Menu.
    
      - The top line in the context menu displays the name of the selected camera.
 
      - Select: Expand the Select menu to select the camera or another item from the list. A check mark appears beside the name of the light when it is set as the current selection.
 
      - Memorize Cameras: Equivalent to using the Edit > Memorize command. 
 
      - Restore Cameras: Equivalent to using the Edit > Restore command. 
 
      - Lock Camera: Equivalent to using the Object > Lock Object command. Allows you to lock or unlock the transformations of the selected camera. The item is locked when a check mark appears beside the item. 
 
      - Point At: Equivalent to using the Object > Point At command. 
 
      - Change (camera) Parent to: Equivalent to using the Object > Change Parent command. Allows you to select a figure, prop, camera, or light as a parent. Choose Universe to remove the parent.
 
      - Camera View: Equivalent to using the Display > Camera View command. Select the desired camera view from the context menu.
 
      - OpenGL: Equivalent to using the Display > Preview Drawing > OpenGL Hardware command. 
 
      - SreeD: Equivalent to using the Display > Preview Drawing > SreeD Software command. 
 
      - 
        Cartoon Settings: Equivalent to using the Display > Cartoon Settings command. Select the desired cartoon display mode from the context menu.