If you want to replace a figure or light in your scene with one from the Library palette:
Select the figure you wish to replace and click the Change Figure (single check mark) button.
If you are replacing a figure, the Change Figure dialog appears with the following options:
Keep modified geometries: Check this option if you have modified the geometry of the figure with morphs and want to pass the modifications on to the figure that is replacing it. Props and magnets attached to the figure, and other changes such as groups changed or added and normals reversed, will be applied to the figure after replacement.
Keep attached props: Check this option if you have attached props to the figure and want to attach them to the figure that is replacing it.
Keep attached deformers: Check this option if you want the new object to use any deformers (magnets or wave deformers) that you have added to the object that is being replaced.
Keep attached figures: When checked, any figures that are attached to the original figure will remain in the scene and will be attached to the new figure. For example, if you have Alyson wearing conforming clothing, and then you replace Alyson with Alisha, then Alisha will wear the same clothing. When this option is not checked, the clothing worn by the original figure will be removed from the scene when the replacement figure appears.
Keep current proportions: To have the new figure retain the old figure’s proportions, check the Keep current proportions checkbox. Leaving this checkbox blank allows the new figure to retain its own proportions.
Change Figure options.
After you make your selections, click OK to add the figure.