Dynamic clothing offers the most powerful means of clothing figures, allowing for realistic cloth draping and wrinkles. Additionally, it is very easy to create clothing props for use as dynamic clothing. Dynamic cloth retains its dynamics when saved to the Library palette, but you will need to create a new simulation whenever you add saved cloth objects. To add dynamic cloth to your current figure:
To access a cloth object’s parameters and properties, you must first select the desired cloth object.
Dynamic cloth retains its dynamics when saved to the Library palette, but you will need to create a new simulation whenever you add saved cloth objects. To add dynamic cloth without a figure:
Adding dynamic cloth to the Library palette is a special case that merits its own topic. To add dynamic cloth:
If your cloth object is not tied to a figure (such as a tablecloth), simply save it as a prop.
You can convert cloth objects into static props or morph targets for use in scenes where a cloth-like look is desired without the need for a dynamic cloth object. For example, you could create a tablecloth using dynamic cloth and a table prop then convert the dynamic cloth object into a static prop for use in future scenes. If you did this, you would only need to include table legs where visible between the floor and the edge of the cloth, thereby giving you full realism while reducing your scene’s polygon count.
As another example, you could drape a sheet over a figure to create a ghost. Then you could convert the draped sheet to a static prop and use the Setup room to turn it into a poseable ghost.
To create a prop from your dynamic clothing object:
Creating a prop in this method preserves the shape of the original cloth object at the time you created the prop but removes all transformation (position, rotation, and scale). For example, if you stretch a square into a rectangle, the new prop will appear as a square deformed by the cloth simulation. In this case, reapplying the transformations applied to the original clothified object restores the original appearance to the static prop.
To create a morph target, follow steps 1 & 2 above, then spawn a morph target as you would for any other prop/body part as described in . You can then apply the morph target to a prop.
Morph targets created in this manner work in exactly the same manner as other morph targets, meaning that all dynamic motion is lost.
You can also export clothified props just like you would any other scene object. Exported cloth objects become static mesh objects in your chosen export format. To do this, follow steps 1 & 2 above, then export the object as described in Exporting Files.
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