Texture

BrickTexture

Procedural texture producing Bricks

Cycles BrickTexture node.

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CheckerTexture

Checkerboard texture.

Cycles CheckerTexture node.

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EnvironmentTexture

Used to light your scene using an environment map image file as a texture.

Cycles EnvironmentTexture node.

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GradientTexture

A gradient texture based on an input vector.

Cycles GradientTexture node.

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ImageTexture

The Image Texture is used to add an image file as a texture.

Cycles ImageTexture node.

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MagicTexture

Creates a psychedelic color texture.

Cycles MagicTexture node.

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MusgraveTexture

Advanced procedural noise texture. May need some adjustments (multiplication and addition) in order to see more detail.

NOTE: This texture node has been replaced in Cycles by the NoiseTexture node.

Cycles MusgraveTexture node.

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NoiseTexture

Procedural Perlin noise texture that produces a cloud pattern.

Cycles NoiseTexture node.

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SkyTexture

Procedural Sky texture for backgrounds.

Cycles SkyTexture node.

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VoronoiTexture

Procedural texture producing Voronoi cells

Cycles VoronoiTexture node.

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WaveTexture

Procedural bands or rings texture with noise distortion

Cycles WaveTexture node.

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