Vector

Bump

Generates a normal map from a height texture.

Cycles Bump node.

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Outputs:

Displacement

Displaces the surface along the surface normal. Adds more detail to geometry.

The mesh must be subdivided sufficiently enough to bring out the detail in the displacement textures.

Cycles Displacement node.

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Outputs:

Mapping

Transforms a coordinate; typically used for modifying translation, rotating, and scaling texture coordinates.

Cycles Mapping node.

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Outputs:

Normal

Generates a normal vector.

Cycles Normal node.

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Outputs:

NormalMap

This is usually chained with an RGB normal map Image Texture node in the color input. For tangent space normal maps, the UV coordinates for the image must match, and the image texture should be set to Non-Color mode to give correct results

Cycles NormalMap node.

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Outputs:

VectorDisplacement

Displaces the surface along arbitrary directions. Typically used to apply vector displacement maps created in other software.

The mesh must be subdivided sufficiently enough to bring out the detail in the displacement textures.

The PoserSurface and PhysicalSurface nodes put a Vector Displacement Node inline in the displacement channel to make it easier to plug in a map. The Cycles Surface node does not, and you will need to add one manually.

Cycles Displacement node.

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VectorTransform

Converts a Vector, Point or Normal between World, Camera, or Object coordinate space.

Cycles VectorTransform node.

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