As with any other object in your scene, you can use the Hierarchy Editor (see The Hierarchy Editor) to keep cameras pointed at certain other objects.
To point your camera at another scene object:
The camera will point at the selected object and a Point At parameter dial will appear in the Parameters palette for that camera. Setting this parameter to 1 locks the camera on target, and 0 completely disables pointing. Intermediate values cause the camera to lag behind the object it’s pointing at. This parameter allows you to create interesting effects when creating animations.
To disable camera pointing:
Once you have positioned a camera to your liking, you can lock it to prevent it from being moved. To lock a camera, select it as described above, then select Object > Lock Object. Selecting this option again toggles locking off.
You can use the Edit > Memorize > Camera command to memorize the settings of the current camera. If you later want to return to that camera, choose the Edit > Restore > Camera command to restore the settings back to the camera that you memorized.
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