You can manipulate props just as you would any other element, which is why you see the term body part/prop used throughout this manual. You can change a prop’s color, shape, deformation, material, and maps. Props can even cast shadows.
Poser’s replaceable geometry feature (see Replacing a Body Part with a Prop) lets you replace body parts with props, making the prop actually part of the figure. You can also parent a prop to a body part or another prop or scene element, such as a briefcase in a hand. Please refer to Poser Figures Hierarchy for information about hierarchies in general, and to The Hierarchy Editor for information on creating hierarchies within Poser. Props also add general interest and meaning to your scenes, such as a mushroom for a frog to perch on.
Props add interest to your scene.
You can select props from the Props category in the Library palette, or import props in a variety of popular 3D formats. You can also create your own props in your favorite 3D modeling application (provided that application exports to one or more formats supported by Poser’s Import function).
Props function like other scene elements, meaning you can use the Editing tools and parameter dials and can specify properties in the Properties palette. You can also create groups using the Group Editor palette (see The Group Editor).
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