2D Texture Nodes

These are the color nodes included with the Material room. Unless specified otherwise, the list of attributes for each node is listed from top to bottom.

Contents

    1. 2D Texture Nodes
      1. Brick
      1. Image Map (Image_Map)
      1. Movie
      1. Tile
      1. Wave2D
      1. Weave

Brick

The Brick node simulates brick or stone wall patterns. It has the following attributes:

Brick node.

Image Map (Image_Map)

The Image Map node allows you to specify an image to use as a map (texture, reflection, transparency, bump, displacement, etc.). You can use any image as a map. However, if you want to use a map designed for the particular figure/prop, you must use an image that has been set up to work that way. PThis node has the following attributes:

Poser supports texture resolutions up to 8192 x 8192 pixels. Note, however, that high resolution textures consume a greater amount of system resources.

Image map node.

When creating PBR-type shaders, Diffuse textures typically use the gamma value from Render Settings. All other image types (bump, height, specular, transparency, normal, metal, and roughness) use a Custom Gamma value of 1. Poser tries to automatically assign a custom gamma value of 1 to images when they are dragged and dropped into the material room, based on a recognized suffix in the filename. For example, if the filename ends in _normal or _n, it will detect that it is a normal map and automatically assign a gamma value of 1.

This function recognizes the following words in the filenames, preceded by an underscore character:

_albedo or _a
_bump or _b
_color, _col, or _c
_diffuse or _d
_emissive or _e
_height or _h
_normal or _n
_roughness, _rough, or _r
_specular, _spec, or _s
_transparency, _trans, or _t

Choosing a texture map.

The Texture Filtering option defaults to the Crisp option.

If you view seams in your textures during preview or rendering, the cause is usually that the textures don't extend very far past the template boundary line. While it has been suggested that changing from Crisp to Quality filtering can help this situation, it is not really an optimal solution, especially when you intend to use the texture maps in other 3D applications in addition to Poser. Instead, content creators are recommended to create "bleed areas" in the texture maps that extend beyond the template boundary. 

Usually a bleed of about 10-12 pixels for a 2K texture, and 20-25 pixels for a 4K texture will be sufficient enough to prevent visible seams at UV boundaries in most applications. An example of a bleed  for a 4K head texture is shown in the following figure. The blue grid is the UV template for the head, and the actual head texture extends outward by 20 pixels in this example. Popular texturing programs such as Substance Painter and ZBrush allow you to configure the amount of bleed in their export settings.

Extend textures out beyond the template area to prevent seams from showing during previews and renders.

Movie

The Movie node allows you to add animations to materials. Supported formats are AVI, MPG, and WMV. This node has the following attributes:

Movie node.

Tile

The Tile node is a 2D texture that simulates tile patterns. It has the following attributes:

Tile node.

Wave2D

The Wave2D node implements a two-dimensional sin / cos trigonometric function, resulting in a two-dimensional wave effect.

Wave 2D node.

Weave

The Weave node creates woven textile effects. It has the following attributes:

Weave node.

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