Exporting COLLADA Files

COLLADA offers increased flexibility by allowing to export a more comprehensive representation of your Poser scene. For example, as a game designer, you might want to import your scene exported from Poser as COLLADA file into 3ds Max or Softimage. You can work on your scene in those applications, and then transfer it to your game engine with COLLADA. Your scene remains editable at any position in the pipeline. COLLADA is a feature-rich format that can store various aspects of your scene, thereby preserving a maximum of information upon export. Provided that the application you are exporting for supports those features, you can choose to transfer data such as static figures, props, baked morph targets, cameras, and lights.

Poser currently supports export of COLLADA 1.4. COLLADA 1.5 is not yet supported.

To Export a COLLADA file:

  1. From the Main Menu select File > Export > COLLADA|RWY.
  2. The Export Range dialog appears. If you want to export only the current frame, choose Single Frame. To export multiple frames in an animation, choose Multi frame export, and then enter the range of frames to be exported.

Export Range dialog.

  1. The Select Objects dialog appears. By default, the lights, main camera, and all figures and props in your scene are selected for export. You can uncheck objects you don’t want to include, and check other objects that you do want to include. After you make your selections, click OK to continue.

Choose the objects to export from your scene.

If subdivision is set on any of the objects in your scene, Poser will warn you that subdivision will be turned off for the COLLADA export. Click Cancel to return to Poser, or OK to continue.

  1. Click OK to continue. The Export Options dialog appears. Enable the appropriate Export Options and click OK. These options include:

Export Options dialog.

When exporting from Poser to 3D software that supports COLLADA, you can export using Poser’s default skinning method, or a single mesh with weight maps. For more information on these options, see Skinning Methods.

  1. Click OK to choose a folder and enter a filename for your export. Then click Save to save the file.

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