A joint is location on a figure where two body parts meet at a point where they bend, twist, rotate, or bulge: for example, a human knee or an elbow is a joint. In Poser, these realistic figure movements are controlled by joint settings. These joint settings are applied through various options in the Joint Editor.
Poser’s traditional joint system utilizes the following:
In addition to the traditional falloff zones, weight-mapped bending controls offer increased flexibility in how vertices respond to movement. By providing both traditional and weight-mapped methods, Poser offers a three-fold solution that allows you to use traditional falloff zones, weight maps, or a combination of both. You get the best of both worlds!
A joint shown in the Joint Editor.
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