Create Prop button (15): Clicking the Create Prop button creates a new prop from the selected group or polygons. Enter a name for your new prop in the dialog that appears.
Spawn Props button (16): Clicking the Spawn Prop button creates props for all groups that have been created. Two examples of this might be to create a suit of form-fitting armor or the basis for clothing props.
Assign Material button (17): Clicking the Assign Material button creates a new material class for the selected polygon(s). A dialog box will appear asking you to name the new material class. A material class is a parameter that determines the polygons to which a material is applied. For example, if you are creating a figure with gloves on, you could select the polygons of both gloves as a material class. Later, you could use the Material command to assign a material, texture, bump maps, etc. to the gloves. You can think of material classes as groups that define areas where materials are applied.
Assign Smoothing ID button (18): Clicking the Assign Smoothing ID button allows you to delineate smoothing groups for the application of smooth shading across adjoining polygon edges. A dialog will appear asking you to assign a new or existing Smoothing ID to the current group. Enter a new ID in the field provided. For more information about smoothing groups, see Smoothing Geometry.
Create Perspective UVs button (19): Clicking the Create Perspective UVs button maps texture coordinates for a group. An example of using this command might be to map an imported background image of a face to a Poser group corresponding to the figure’s face. The face’s texture coordinates would map to the image.
Reverse Group Normals button (20): Clicking the Reverse Group Normals button reverses the normals of the selected group. This allows you to turn environment-type objects or other imports inside out for interactive rendering as desired.
Delete Polygons (21): Press the Delete Polygons button to delete all selected polygons from the object.