Begin the figure creation process by inserting the prop(s) you wish to assemble into a figure. Do this by adding props to your scene using the Library palette and/or by importing geometry objects (static mesh objects or props). If using more than one prop, be sure to arrange your props in their final positions before beginning the figure conversion process.
Please refer to Importing Content for information on importing geometries into Poser.
In order to be rigged, you need to create your geometry properly and assign each body to a unique body part group (or actor); otherwise the geometry won’t be treated as a separate body part. Example group names for the Alyson and Ryan figures are listed in Poser Figures Hierarchy.
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