With your bones positioned and your groups created, you’re almost finished. Your once-static geometry has come alive! You can perform this step when you are first creating and defining joints; however, it appears here in the figure creation process so that you can leave the Setup room to see how changes to the rotation order affect your figure’s motion and appearance.
If your figure uses a standard T-position pose, and also is grouped similarly to the standard Poser figures, you can use the Hierarchy Editor to assign standard rotation orders to the joints in your figure. This can save time in setting up the joint rotations. You can learn more about configuring rotation orders manually in Setting Joint Orders .
To apply standard rotation to a figure:
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