Cameras Context Menu
For information regarding commands that are specific to cameras, see Cameras.
You will need to make the camera visible in the Properties panel before you right-click to display the camera context menu.
Cameras Context Menu.
- The top line in the context menu displays the name of the selected camera.
- Select: Expand the Select menu to select the camera or another item from the list. A check mark appears beside the name of the light when it is set as the current selection.
- Memorize Cameras: Equivalent to using the Edit > Memorize command. For more information, see Memorize.
- Restore Cameras: Equivalent to using the Edit > Restore command. For more information, see Restore.
- Lock Camera: Equivalent to using the Object > Lock Object command. Allows you to lock or unlock the transformations of the selected camera. The item is locked when a check mark appears beside the item. See Lock Object.
- Point At: Equivalent to using the Object > Point At command. See Point At.
- Change (camera) Parent to: Equivalent to using the Object > Change Parent command. Allows you to select a figure, prop, camera, or light as a parent. Choose Universe to remove the parent. See Changing a Parent.
- Camera View: Equivalent to using the Display > Camera View command. Select the desired camera view from the context menu.
- OpenGL: Equivalent to using the Display > Preview Drawing > OpenGL Hardware command. See OpenGL Hardware Acceleration.
- SreeD: Equivalent to using the Display > Preview Drawing > SreeD Software command. See OpenGL Hardware Acceleration.
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Cartoon Settings: Equivalent to using the Display > Cartoon Settings command. Select the desired cartoon display mode from the context menu. See Cartoon Settings.