Special Nodes

Contents

    1. Special Nodes
Custom Scatter (Custom_Scatter)

This node exposes subsurface scattering with the raw parameters available to the user, as opposed to the measured presets in the plain Scatter node.

Custom Scatter node.

The Custom Scatter node has the following attributes:

FastScatter

The FastScatter node offers an easy application of subsurface scattering (SSS) effects. The results of the FastScatter calculation approximate true Subsurface Scattering.

Fast Scatter node.

Subsurface scattering simulates the interaction of light with translucent materials, whereby the light interacts to some degree with the material below the surface level. The FastScatter node is a legacy node that was introduced prior to the implementation of true Subsurface Scattering. This node should be phased out by content developers and replaced with one of the true Subsurface Scattering nodes: Subsurface Skin or Scatter.

The FastScatter node has the following attributes:

Hair

The Hair node allows you to color your characters’ or props’ strand-based hair. Hair generated in Poser’s Hair room uses this node. It has the following attributes:

Hair node.

To create realistic hair shaders, connect this node to the root node’s Alternate Diffuse attribute.

Opaque in Shadow is not supported in SuperFly.

Scatter

The Scatter node offers another way to render scattering effects in various objects, including skin. A number of presets that use real-world material properties are included in this node.

The Scatter node is depreciated and may be dropped in future versions of Poser. It uses an outdated scatter model. It's been revised as much as possible to produce similar results to previous versions for Poser 13. The Scatter node may not produce expected results using the "Walk" and "Walk Fixed" Subsurface methods. It's recommended to use the scatter setting in the Physical Root node or the Custom Scatter node instead.

The Scatter node offers the following settings:

Scatter node.

Material options.

Scatter Groups

It is beneficial to place teeth or eyeballs in a different scatter group than the skin on the face. This prevents light from scattering between them.

Skin

The Skin node allows you to create realistic skin. It has the following attributes:

Skin node.

Subsurface Skin

The Subsurface Skin node offers more realistic skin effects than the Skin node. It adds subsurface scattering effects that give the skin more luminescence and sheen. This node has the following settings:

Subsurface Skin node.

In order to use the Subsurface Skin node, the Subsurface Scattering option must be turned on in Firefly’s Render Settings tab.

Firefly Render Settings dialog with Subsurface Scattering turned on.

Go to the Material room and select the Head material. Right-click in an empty area in the Edit material view and choose New Node > Lighting > Special > Subsurface Skin.

Plug the output of the image map into the Color input of the new node. Then, plug the output of the new node into the Alternate Diffuse input of the PoserSurface root node. Finally, set the Diffuse Value setting in the root node to 0, so that Poser only uses the ALT Diffuse setting.

Material Settings for the Subsurface Skin node.

When you render the new material in FireFly, Poser will first render a pre-pass to calculate light all over the surface (including the back side). During the second pass, it calculates the scattering. The figure above shows results rendered in SuperFly

Velvet

The Velvet node allows you to create the appearance of realistic velvety fabric. It has the following attributes:

Velvet node.

Volume

Volume node.

Absorption Color example.

Scatter Color example.

Emission Color example.

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