Kitty2 Metallic Map-Physical

The Kitty2 metallic map identifies the metallic materials in white. Non-metallic materials are black.

Metallic materials in map 2 are used for the following materials:

 

There are three materials that use the Kitty2 set of textures that have metallic surfaces.  You created these shaders in Kitty2 Base Textures-Physical, which currently have the color, roughness, and normal maps assigned to them. To add the metallic map, proceed as follows.

  1. Choose the Logo material, which uses the Kitty2 bases. 
  2. Right-click in an empty space in the edit window and choose New Node > 2D Textures > image_map to add a new image map node.
  3. Double-click the image map node header, and change the name to Metallic.
  4. Click the Image Source field to open the Texture Manager. Browse to the Poser 13 Content > Included > Runtime > textures > SAKitty Tutorial folder and choose SAKitty2_Metallic for the metallic texture map.
  5. When you return to the Texture Manager, assign a Custom Gamma value of 1 to the texture. Choose OK to exit the texture manager.
  6. Connect the output of the metallic image map node to the Metallic input of the Physical Surface node, and set the Metallic value to 1.

 

Connecting a Metallic map to Physical Surface Node

Now you will need to copy the Logo material over to the other two surfaces that use the metallic map:

  1. Right-click an empty space, and choose Select All and then right click again and choose Copy to copy the nodes to your clipboard.
  2. One at a time, select the following materials from the Materials list. Right-click and choose Select All to select the existing nodes, then right-click again and choose Replace to update them with the nodes in your clipboard:
    • Metal: Polished Chrome
    • Trim: Scratchy Copper
  3. All texture assignments for the Kitty2 set of textures are now complete. Continue to Kitty3 Metal, Emission and Opacity-Physical to finish.

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