Talking with Jura11 about Creating Modern Kitchen
Where did the idea for this scene come from?
Jura11: The idea on this scene comes from one of my older scenes which I wanted to make and put on hold, but the actual idea is from the kitchen which I saw in the shop here, I liked the idea of the kitchen cabinets and island, not sure why I liked it so much though.
How did you begin to create the scene: do you have a set process or is it different for each scene?
Usually, I start with the room idea which is changing all the time, sometimes I sketch that on paper and usually try to replicate it, process is most of the time the same, room walls are usually first and then I start modeling other things, like cabinets, chairs etc
As the scene developed, what problems did you encounter?
There are a few problems that I encountered. Usually, it's of my own making like modeling windows which I tried to make differently but ended with my old style which I created a while back. Then the materials: I made them for the SuperFly renderer. A few years back during the Poser 9 or 10 era, I was dreaming I could make renders like this in Poser, but now my dreams have come true with the introduction of Poser SuperFly.
P13 has updated rendering: how did you use this new feature to add light and ambiance to the scene? And what settings did you use?
Of course, I used new features which you can find under PostFX. I usually use Denoise intensity at 0.5 which seems to be a good middle ground. I set Exposure at 0.2-0.45, and saturation at 0, gamma is -0.0930. The brightness is 0.006 and for contrast, I set it at 0.0230. For lighting, I use simple 3 area lights and infinite light acting as the sun.
For the render settings on the final render, I used up to 60 samples, with adaptive sampling threshold set at 0.010, Min samples at 0 and path trace time at 0.0, filter glossy at 10.00, and clamp direct and indirect samples set at 10. I always use Progressive refinement as a base. For other settings: Min bounces 16, max bounces, 16, Glossy 16 and diffuse 16, transmission bounces 16, Min and max transparent bounces 64 and 128, volume 16 and bucket size 512. For a newer GPU from Nvidia, I really recommend cranking bucket size up to 1024, 512 is I would say, middle ground. For CPUs 16 bucket size is my preferred choice.
These settings evolved from my earlier Poser 11 experiences. It took a while to get it right, but now there are some settings I don't touch. In some scenes, I crank pixel samples to 90 samples in the worst case, but usually, I use 60 samples. If there is some noise in the final render, I add Denoise, which is very helpful and I recommend using it.
Anything you'd like to add before we close?
I'm really glad that scene was finished although I planned to finish it or release it when Poser 13 was released, but mental health issues took a toll on me and I would like to apologise for that. I really want to thank everyone who downloaded this scene and everyone who helped me test this scene before release, as I said before a few years back I was dreaming or wishing about having such renders in Poser 13, but now we have SuperFly which literally makes these renders possible.
I built my workstation (and also build them for others). Here are my specs
- AMD Ryzen 5950X,
- Asus ROG Crosshair VIII Hero X570,
- 64 GB DD4 3600MHz,
- 2x RTX 3090,
- 4x 360mm radiators plus MO-RA3 360MM radiator,
- Superflower 8pack 2000W PSU and a lot of HDD's and SSD and NVMe, in total there are 10 normal spinning drives ranging from 3TB to 8TB,3x 2TB SSD and NVMe storage is 4TB boot and other 4 NVMe ranging from 512GB to 2TB, 512GB is used as cache drive