Control props are effective for adding additional control of the character through the use of ghost bones. For example, many content creators assign the area from the hip to the hem of a dress to the hip group, and then use control props (or body handles) to control the movement of the skirt.
Control props act as a UI proxy for another object. You can use any type of geometry as a control prop, and can also assign a text prop that help identify the area that the control prop affects. The control prop can be configured either directly over the part it is controlling, or set remotely in another part of your scene.
The following example shows how to set up a text control prop to control Roxie’s jaw. After you add Roxie to a scene, proceed as follows:
You can also select polygons on an object and spawn control props from. See the example in Using Selected Polygons for Control Props.
If you enter a name of a figure or object that already exists in your scene, Poser will append a number to the name after the object is created.
Text object positioned near Roxie’s head.
Text object set to control Roxie’s jaw.
Text prop controlling Roxie’s jaw.
By default, a control prop is set as a child of the UNIVERSE. The control prop (text in this case) will remain stationery while you move your mouse over the text to control the jaw. .
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