Skullcap props for Ryan and Alyson and other figures have hair props pre-created. You can use the grouping tool to spawn props for this purpose too.
If you want to be able to use the hair you are creating for other figures, please refer to Adding Strand-Based Hair to the Library Palette for more information before proceeding.
The first step in creating strand-based hair is to define one or more group of polygons as a hair group. A hair group is a cluster of polygons that has been defined as an area on which hair will grow. A prop or skullcap can contain more than one hair group. For example, you can create multiple growth groups on a skull cap or hair prop to create a part in the hair; or small sections of a conforming hair prop, or a smart hair prop can be detailed with wisps of hair.
Please refer to Using the Group Editor for a general discussion about groups.
Hair Growth Group settings.
To do this:
You can create as many growth groups as you like, such as head hair, mustaches, beards, chest, back, etc.
Assigning polygons to a hair group.
Be sure that you have the correct hair group selected in the Group Editor palette before selecting polygons for the group!
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