Using the Joint Editor

Poser makes a figure “poseable” through the use of transformers and transformation zones that control the way a figure bends and twists. These transformers and their zones skew, rotate, stretch, or scale polygons that fall within a transformation zone to produce the desired motion.

You can use the Joint Editor to manipulate joints and blend transformers directly, thereby modifying how a joint or bone works. The Joint Editor is used to accomplish the following:

Fine-tune the blending of existing figures to suit your needs.

Create new types of effects in how the polygons in the current part respond to transformations.

Customize joints and transformers when creating your own figures (such as using the Setup room, described in The Setup Room).

To open the palette, select Window > Joint Editor. This palette can be used in the Pose Room and in the Setup Room. When used in the Pose room, the Joint Editor allows you to adjust the currently selected joint. When used in the Setup room, the Joint Editor allows you to adjust the currently selected bone.

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