Internal Name: The Internal Name field displays the body part’s internal (hidden) name, which Poser uses to track that part. You cannot edit a body part’s internal name within Poser.
Name: The Name field displays the body part’s name. Enter a new name in this field if you desire.
Visible: Checking the Visible checkbox makes the body part visible and vice versa. Invisible objects are not included in any render calculations, and do not appear in the rendered scene. See Figure Properties for information on animating the Visible property.
Visible in Raytracing: Checking the Visible in Raytracing checkbox makes the body part visible in raytraced reflections, such as if the figure is in front of a mirror. Clearing this checkbox makes the figure not appear in reflections. This option is used when raytracing.
Bend: Checking the Bend checkbox enables bending for the selected body part and vice versa. Bends are discussed in Bend Body Parts. Remember that selecting Display > Bend Body Parts bends all body parts and this property only affects the currently selected body part.
Visible in Camera: When checked, the object is visible in the camera and render. When unchecked, the object does not render. Used in conjunction with Light Emitter, described previously, to create light-casting objects.
Light Emitter: When checked, allows the object to be included in indirect lighting calculations so that light will bounce off the object. When unchecked, indirect lighting calculations are skipped for the object.
Casts Shadows: Checking the Casts Shadows checkbox forces the selected body part to cast a shadow, which will be visible in your scene. Clearing this box means the selected body part casts no shadow.
Collision Detection: Checking the Collision Detection checkbox enables collision detection for the currently selected body part.
Apply Collision Setting to Children: Clicking the Apply Collision Setting to Children button applies the currently selected body part’s collision detection setting to that part’s children parts (if any).
Load Morph Target: Clicking the Load Morph Target button displays the Load Morph Target dialog, allowing you to load a custom morph target for the selected body part (which is then editable using the Morphing Tool as described in Creating Morphs with the Morphing Tool). Please refer to Modifying Figures & Props for more information about loading morph targets.
Set Parent: Click the Set Parent button to assign a parent to the currently selected prop. In the case of a figure, this button is only enabled for the active end point actor of an IK chain. If the chain is turned on, it allows you to set a parent for that endpoint actor (such as a foot), to a moving object, or to another prop or constraint.
Displacement Bounds: The Displacement Bounds property determines the body part’s displacement boundary. Please refer to Using The FireFly Render Engine for more information about displacement bounds.
Shading Rate: The Shading Rate allows you to specify the desired shading rate for the currently selected body part. Please refer to Using The FireFly Render Engine for more information about shading rates.
Smooth Polygons: Checking the Smooth Polygons checkbox causes Poser to smooth the body part’s polygons at render time to eliminate or reduce a “faceted” appearance caused by flat polygons. This option can cause sharp corners to appear round. If the affected body part has sharp edges that you wish to preserve while applying polygon smoothing to other angles, you should specify those sharp edges using smoothing groups or the crease angle threshold, as polygon smoothing will not override these settings. See Smoothing Geometry for more information on specifying hard versus smooth edges.
Crease Angle: The Crease Angle setting establishes a threshold up to which creases between adjoining polygons will be smoothed. Polygons with crease angles over this threshold will not be smoothed, and will be rendered as hard edges. See Smoothing Geometry for more information about using the Crease Angle setting to apply smooth shading.
Display Origin: Checking the Display Origin checkbox displays the prop’s origin. Please refer to The Prop Origin for more information about prop origins
Subdivide separately from figure: Allows you to subdivide the selected actor. See Working with Subdivision Surfaces for more information.
Remove Backfacing Polygons: Determines how backfacing polygons are displayed on the selected body part:
Obey Global Setting: Uses the setting that is configured in the Render Settings dialog.
Obey Figure Setting: With a body part actor selected, click the Figure Settings button to switch to the BODY actor, and set the option for the entire figure.
Force Show Backfacing Polys: Backfacing Polys will always be shown in the currently selected actor.
Force Hide Backfacing Polys: Backfacing Polys will always be hidden in the currently selected actor.
Figure Settings: Click the Figure Settings button to display properties for the Body actor in a posable figure.