Select: Expand the Select menu to select the light or another item from the submenu. A check mark appears beside the name of the light when it is set as the current selection.
Memorize: Equivalent to using the Edit > Memorize command. For more information, see Memorize.
Restore: Equivalent to using the Edit > Restore command. For more information, see Restore.
Production Frame: Equivalent to using the Display > Production Frame command. See Production_Frame.
Document Style: Equivalent to using the Display > Document Style command. Allows you to choose the display style for the entire document. See The Display Controls and Menu for more information about the display styles available in Poser.
Deformers: Equivalent to using the Display > Deformers command. Allows you to show and hide the deformers in the scene. See Using Deformers.
Ground Shadows: Equivalent to using the Display > Shadows command. Turns the ground shadow on and off. See Shadows.
Figure Circle: Equivalent to using the Display > Figure Circle command. Toggles the display of the figure circle around the figure. See Full Figures Context Menu for more information.
Bend Body Parts: Equivalent to using the Display > Bend Body Parts command. Toggles bending on and off in a figure. See Bend Body Parts.
Antialias Document: Equivalent to using the Render > Antialias Document command. Smooths rough edges in the rendered image. See Antialias Document.
Motion Blur Document: Equivalent to using the Render > Motion Blur Document command. Adds a motion blur effect to the render. See Motion Blur Document.
Camera View: Equivalent to using the Display > Camera View command. Select the desired camera view from the context menu.
OpenGL: Equivalent to using the Display > Preview Drawing > OpenGL Hardware command. See OpenGL Hardware Acceleration.
SreeD: Equivalent to using the Display > Preview Drawing > SreeD Software command. See OpenGL Hardware Acceleration.
Cartoon Settings: Equivalent to using the Display > Cartoon Settings command. Select the desired cartoon display mode from the context menu. See Cartoon Settings.