Options Menu
Clicking on the arrow at the right side of the Title bar opens the Document’s Options menu. This menu contains the following settings and shortcuts:
Document Window Options menu.
- Render: Clicking this option will render your entire Poser scene, using the specified in the Render Settings dialog, discussed in The Render Settings Dialog, and the render engine specified in the Render Engine Selection menu on the Render tab. For more information on Poser’s render settings, see Rendering. The render results will appear in the Render tab of the Document.
- Render in Background: Discussed in Render in Background.
- Render in Queue: Discussed in Queue Manager
- Export Image: Selecting Export Image opens a standard Save As dialog that will allow you to save the scene as it appears in your scene preview window as an image file. This can also be accomplished by selecting File > Export > Image.
- Reload Textures: Clicking on Reload Textures will reload into memory all textures for the current scene preview display. This allows you to easily update any changes you may have made in other applications to the currently loaded textures.
- Reuse Shadow Maps: If you do not make changes to lights or object positions between renders, there is no need to recalculate the shadow maps for your scene, as they will not have changed. The Reuse Shadow Maps option allows you to save the shadow map computations from your previous render and reuse them, thereby saving time with each subsequent render.
- Clear Shadow Maps: Clicking on Clear Shadow Maps will cause Poser to recalculate the shadow maps for your scene during the next render. Use this option if you have made changes to lights or object positions, as such changes will affect the shadows in your scene.
- Render Settings: Selecting Render Settings will open the Render Settings dialog. See The Render Settings Dialog for more information on the Render Settings dialog options.
- Render Dimensions: Discussed in Render Dimensions.
- Preview Dimensions: See Document Window Size.
- Collisions: See Collisions.